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外研版(2019)選擇性必修第一冊《Unit 3 Faster,higher,stronger》2023年同步練習卷(1)
發(fā)布:2024/10/21 7:0:1
一、填空題
1.
The job you did is
difficult.(extreme,extremely)
組卷:8
引用:2
難度:0.9
解析
2.
The purpose of education is
(develop) a fine personality in children.
組卷:63
引用:13
難度:0.7
解析
3.
Children like
(bounce)up and down on a sofa,so the houses with children are usually messy.
組卷:3
引用:2
難度:0.6
解析
4.
She is the most remarkable woman he
(encounter).
組卷:6
引用:2
難度:0.9
解析
5.
A water pipe
(burst) and the entire apartment was flooded.
組卷:14
引用:3
難度:0.7
解析
二、完形填空
6.
I have grown up in a football-loving family.My dad played until(1)
injury forced him out.My elder sister Stevie (2)
with Crewe Alexandra Girls for a year or two as a left back(后衛(wèi)),just like our hero Jamie Carragher.
I remember the exact moment when I told my dad I was (3)
in doing what my big sister did.I was watching the game with him in the living room and it just came out: "It makes me(4)
that I can't be a footballer." He asked why not,and I answered, "Because I'm not a boy."
He (5)
responded by telling me that women's football was "great" and that I could play if I wanted to. "Yeah,I suppose so," I responded, "but no one(6)
women's football." Looking back,I can see exactly why I felt like that.
At school,there was an (7)
rule that sports like rugby and football were for the boys.I'd never seen a women's football match on TV and the only (8)
athletes I'd heard of were in the Olympics.
Today,the England Lionesses(母獅隊)will(9)
Scotland in the World Cup,and people across the world will watch it.(10)
women's football has turned out to be one of FIFA's investments,the majority of female players in top tiers are earning under what anyone would consider a fair(11)
,and only £ 24 million prize money was awarded to the women's World Cup victors in(12)
with £315 million to the men's.That's a(13)
difference.
Maybe,the truth is:Investment is needed for female football to become more visible and become a(n)(14)
respected game.It'll mean talented,skillful female footballers being (15)
by millions of homes and maybe,just maybe,a little girl believing that she can also be a Lioness one day.
(1)A.slight
B.chemical
C.fake
D.serious
(2)A.talked
B.trained
C.lived
D.stood
(3)A.tough
B.rich
C.interested
D.concerned
(4)A.sad
B.surprised
C.scared
D.satisfied
(5)A.apparently
B.completely
C.immediately
D.temporarily
(6)A.plays
B.knows
C.likes
D.watches
(7)A.unreal
B.unaccepted
C.unknown
D.unwritten
(8)A.foreign
B.female
C.young
D.top
(9)A.take on
B.turn on
C.pick up
D.hold up
(10)A.As
B.Although
C.Once
D.Until
(11)A.deal
B.charge
C.share
D.income
(12)A.comparison
B.line
C.cooperation
D.competition
(13)A.small
B.vast
C.various
D.accurate
(14)A.equally
B.merely
C.potentially
D.financially
(15)A.explored
B.transported
C.recognized
D.permitted
組卷:19
引用:2
難度:0.3
解析
三、閱讀理解
7.
E-Sports,short for electronic sports,is one of the growing industries in the world,with prizes totaling around $25 million up for grabs in some tournaments.E-Sports are professional multiplayer video game competitions.Any video game with a strong competitive element is considered e-Sports.The competition models itself after traditional professional sports in several ways:it uses corresponding tournament formats,involves player contracts,and is governed by regulations.The athletes who compete in e-Sports competitions are gamers.
The history of e-Sports dates back to 1972 when some Stanford University students competed in the Intergalactic Space War Olympics for the opportunity to win a one-year subscription to the Rolling Stone Magazine.E-Sports pretty much continued on the rather quiet path until the 80s when competitions like the Space Invaders Championship shot them to the spotlight.2002 marked the beginning of a new era for the sport and laid the foundation for what e-Sports would become thanks to the release of the Xbox live,which brought online play to consoles.Halo Ⅱ became the first game to be shown on national television for Major League Gaming in 2004,paving the way for e-Sports to become a global phenomenon.
Today,e-Sports are growing at a rapid pace thanks to advance in technology and the arrival of streaming services like Twitch which have exposed video game competitions to a new audience due to their extensive reach.
To understand how much impact Twitch has made,data from gaming analyst group Newzoo show that e-Sports global audience increased 43 percent from 204 million to 292 million between 2014 and 2016.Interestingly,this coincides(一致)with Amazon's acquisition of Twitch in 2014 and its effort to make the competition a spectator sport.
(1)What do we know about e-Sports?
A.They are strongly competitive.
B.They spread worldwide overnight.
C.They totally differ from traditional ones.
D.The athletes in the sports are programmers.
(2)What is the main idea of Paragraph 2?
A.The origin of e-Sports.
B.The variety of e-Sports.
C.The advantages of e-Sports.
D.The development of e-Sports.
(3)How does the author feel about e-Sport's future?
A.Doubtful.
B.Uncertain.
C.Hopeful.
D.Worried.
(4)What is the purpose of quoting data in the last paragraph?
A.To introduce Newzoo.
B.To conduct a research.
C.To show the influence of Twitch.
D.To arouse the audience's interest.
組卷:12
引用:2
難度:0.6
解析
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六、翻譯題
21.
由于有許多工作要做,她不被允許離開辦公室。(with復合結(jié)構)
組卷:1
引用:2
難度:0.5
解析
22.
practical joke
組卷:1
引用:2
難度:0.7
解析
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