49.閱讀短文,按要求回答問題。
Chinese teenagers play video games more wisely Do you know the idea of game literacy(素養(yǎng))?Literacy is the ability to read,write,speak and listen in a way that lets us communicate and learn about the world.Game literacy on the other hand means the ability to understand,rate and even create games.
On Feb 13,a report on video game literacy among young Chinese people was released by the China Audio-Video and Digital Publishing Association(CADPA).
The report showed that Chinese teenagers' game literacy has improved,with the overall score reaching 81.38 out of 100.For example,more than 60 percent of teenagers can identify whether the information in games follows historical facts or reality.And 55.3 percent can recognize harmful information.
"Teenagers also have a strong sense of the negative impact of games,and have a sense of self-control while playing games,"said Ao Ran,secretary general of the CADPA.More than 75 percent of gamers in China aged under 18 have limited their playing time to three hours a week.
Still,there are gender and regional
gaps in game literacy.Boys,who are usually more interested in games,have better game literacy than girls.Teenagers in first-and second-tier cities perform better than those in rural areas.Another problem is that teenagers lack the sense of how to protect privacy.They easily share personal information with other gamers.
To improve the situation,Ao suggests highly promoting the idea of game literacy.Family,school and community need to work together.They can combine literacy education with family,schools and public activities.More attention should be paid to less-developed areas to close the game literacy gap as well.
(1)Which finding is NOT true according to the new CADPA report?
A.Chinese teenagers' game literacy has improved.
B.55.3 percent can recognize harmful information.
C.Teenagers now have a strong sense of self-control while playing games.
D.Over 75 percent of Chinese minors have limited their playing time.
(2)Which word can best explain the underlined word"gaps"in paragraph 5?
.
A.Difference
B.Balance
C.Meanings
D.Methods
(3)What should we do to further improve game literacy?
i.Family,school and community work together.
ii.Pay more attention to less-developed areas.
iii.Teach teenagers how to protect their privacy.
iv.Encourage kids to play computer games in school.
A.All of them.
B.i,ii,iv.
C.i,ii,iii.
D.None.